Job Description

We invite you to join the passionate team behind The Technomancer, GreedFall and Steelrising!

The positions (fixed-term and permanent contracts) can be carried out semi-remotely or in-office (94200 Ivry).

Responsabilities

As an animator, you will participate in the creation of animations of human characters, creatures and props, which will be integrated into gameplay and cutscenes. 

Within a team of less than 10 people, under the responsibility of the Animation Leads and the Animation Director, your main tasks will be the following:  

  • Prototype and finalize high quality keyframe animations while respecting gameplay and cinematic constraints
  • Retouch animations from motion-capture recordings  
  • Create facial animations from the voice recordings of different characters  
  • Bring your expertise to the team and exchange with other departments (game design, rig, modeling etc...) 

 

Candidate Profile

Skills and profile required

You are:

  • Organised and creative while being able to respect technical, style or time constraints
  • Communicative and able to share your ideas and collaborate with the other departments
  • Proactive, you are able to make "rough" drafts quickly
  • Open to constructive feedback and changes

You have:  

  • A good knowledge of the mechanics of human and animal bodies
  • Notions of timing and acting  
  • Mastery of keyframe animation  
  • Mastery of 3D animation software, ideally 3dsmax and Biped
  • A good general visual culture
  • An interest in video games  
  • At least 5 years of experience (for senior animators)

Ideally:

  • Previous experience in video games
  • Fluent English and French

 

Additional Information

Start date: ASAP

Several positions are open for fixed-term and permanent contracts (CDD/CDI)

Spiders is based in Paris (Porte d'Ivry)  

Semi-remote work possible

Please provide:

  • CV and cover letter
  • Online portfolio, references (required)
  • Website (optionalà

 

To: Head of Recruitment
Contact: jobs@spiders-games.com
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